you can call me Veer
I'm Veerklempt
someone directly hardwired
into the digital trenches.
I deeply synchronize
UX
visual design
&
performance marketing
to build user-centric experiences
that actually drive
measurable growth
Oh, and I used to wear all black, but pink is the new black.
Adjust your retinas accordingly.
Oh, and I used to wear all black,
but red is the new black.
Adjust your retinas accordingly.
professional
experience
2023
-
2026
KIXEYE
Remote
UI/UX Artist
Modernized Vega Conflict 1.5, a decade-old game, with a redesigned UX flow and UI system.
Designed UI/UX mockups for new features in War Commander and Battle Pirates.
Delivered in-game and marketing assets that revitalized player engagement.
2023
-
2026
KIXEYE
Remote
UI/UX Artist
Modernized Vega Conflict 1.5, a decade-old game, with a redesigned UX flow and UI system.
Designed UI/UX mockups for new features in War Commander and Battle Pirates.
Delivered in-game and marketing assets that revitalized player engagement.
2023
-
2025
ELSA Speak
Remote
Senior Product Marketing Designer
Designed ELSA’s AI mascot, driving user growth and brand cohesion.
Achieved a 23% reduction in CPI for search ads by leveraging Custom Product Pages.
Boosted App Store conversion rates by 15% through A/B testing experiments.
Achieved CRM record for Q4 2024 bookings, driving a 43% year-over-year increase.
Defined visual identity for AI-generated art, ensuring consistency and appeal.
Created product art assets and marketing visuals to elevate the user experience.
2023
-
2025
ELSA Speak
Remote
Senior Product Marketing Designer
Designed ELSA’s AI mascot, driving user growth and brand cohesion.
Achieved a 23% reduction in CPI for search ads by leveraging Custom Product Pages.
Boosted App Store conversion rates by 15% through A/B testing experiments.
Achieved CRM record for Q4 2024 bookings, driving a 43% year-over-year increase.
Defined visual identity for AI-generated art, ensuring consistency and appeal.
Created product art assets and marketing visuals to elevate the user experience.
2021
-
2022
GAMEJAM
Onsite
Senior UI/UX Designer
Built PlayChain’s brand identity from the ground up.
Designed UX/UI for PlayChain and Gamejam.com.
Optimized onboarding flow for Apple's App Tracking Transparency (ATT), achieved 75% opt-in rate - 3x industry average.
2021
-
2022
GAMEJAM
Onsite
Senior UI/UX Designer
Built PlayChain’s brand identity from the ground up.
Designed UX/UI for PlayChain and Gamejam.com.
Optimized onboarding flow for Apple's App Tracking Transparency (ATT), achieved 75% opt-in rate - 3x industry average.
2018
-
2021
KIXEYE
Onsite
Game Designer
Contributed to War Commander: Rogue Assault by designing new units, balancing gameplay, refining core mechanics, supporting UI/UX improvements, and resolving high-priority QA issues.
2018
-
2021
KIXEYE
Onsite
Game Designer
Contributed to War Commander: Rogue Assault by designing new units, balancing gameplay, refining core mechanics, supporting UI/UX improvements, and resolving high-priority QA issues.
2017
-
2018
SHFT
Onsite
Game Designer
Contributed to Dice Smash and Knight.IO - featured in Apple’s “New Games We Love” in Vietnam.
2017
-
2018
Super Happy Fun Time
Onsite
Game Designer
Contributed to Dice Smash and Knight.IO - featured in Apple’s “New Games We Love” in Vietnam.
2017
-
2018
Super Happy Fun Time
Onsite
Game Designer
Contributed to Dice Smash and Knight.IO - featured in Apple’s “New Games We Love” in Vietnam.
yes, i have
interests





















































